The two are much diverse and distinct in their ideologies and the way they are used. AR is when digital elements are induced within a real-time environment to create a simulated experience uncharacteristic to the natural occurrence within the environment. A classic example of this is Pokemon:GO, a game that became viral across India and the world as it induced an AR-based gaming experience within a natural environment. The amazing graphics we see in superhero movies like Iron Man flipping around his Stark Tower structure at the end of the first Avengers installment, all bear resemblance to the unbridled potential of using Augmented Reality.
Virtual Reality, on the other hand, is a cutaway from the rest of the world. It has been moulded into an all-together different experience which sees you undergo an immersive visual and emotional experience while feeling a sensation of being at the spot of the action or in the environment. It is that first-person experience that takes us places and provides us with a cyber equivalent of visualizing our environment. Various instruments such as VR Controllers and headsets are in the market which work towards offering you the look-in to any environment. A major player in this industry is Oculus VR.
Overall the industry based on these two principles is growing at a rapid pace and the technology is significantly increasing in terms of production value. The Global Market on Augmented Reality and Virtual Reality domains is currently valued at US$18.8 billion and is expected to grow more than double in value by the end of the decade.
As more and more industries embrace the ease which AR offers through predicted simulations, for companies that indulge in creating visual experiences and media, the advent of AR and VR couldn’t have come at a better time.
Hence as the global demand for the domain grows, so is the necessity for professionals and individuals look to make a mark in the industry required to possess cutting-edge skills in the field, especially one which is at such a nascent stage as the one we are talking about right now.